![]() In fact, as an interesting aside, even without sharing a seed two people could have the same world is by some chance they happened to have perfectly synchronized computer system clocks and they went to create a new world at exactly the same millisecond in time. Minecraft worlds are generated using pseudo-random seeds and you could, if you had the time and desire, create worlds all the live long day without running into the same world twice. The first way you can direct the world creation process is by the use of map “seeds.” Whether you use the in-game tool to specify what you want your seed to be or let the game pick a seed for you, every map has a seed code. Let’s look at how we can use seeds and presets to create the world we desire. Using just the tools built into Minecraft you can exert a fair amount of control over what kind of world the in-game generation engine will create. Rolling the dice with the world generator is fun but you’re not stuck with dice-roll worlds. In Survival Mode those same biomes present challenges and rewards all their own. In Creative Mode players are inspired by the landscape: the sweeping mountains of the Extreme Hills biome become the foundation of a magnificent castle, forests give rise to logging camps, careful terraforming of a Desert Village creates an oasis right out of an Arabian tale. While the individual blocks might be the most fundamental component of the Minecraft experience the way those blocks come together into the greater world map is what shapes your play experience. While there’s nothing wrong with this approach, you can easily take control of the creation process and direct it so that the world contains the features you desire. In our earlier lessons we simply had you create a world by allowing Minecraft to randomly generate one for you. ![]()
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